Packaging libraknet

As you may know, if you follow any of my work, I am a proponent of free and open source games. The entire purpose of my OpenBlox game engine is to allow people to easily create free and open source games that they can share with the community. To achieve that, I needed to make sure that the engine itself was as portable as possible, and that every library used would be either packaged or easy to package for the various distributions that we would like to support. To that end, I started working to package RakNet, a cross-platform networking engine written in C++.

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Hello, world!

This is the first post of my blog, which I plan to start writing to frequently. This post acts both as a form of introduction and as a test.

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